![]() ![]() If you’re not familiar with what part of the animation process you enjoy, consider spending part of your film’s development figuring out what you enjoy and trying things out. If you’re in your senior year, you should already be intimately familiar with that parts of the animation process you’re not a fan of, and the parts you’d probably spend your entire career doing. Your love for those parts will show! And it gives your film an obvious, immediate purpose for existing aside from being created to graduate. If you really love backgrounds and environments, maybe that could be the focus on your film. My teacher and mentor, Tammy Dudman, described a thesis film as akin to a “business card” for employers, in that it represents everything you’re good at. In the same vein, design your film so that it emphasizes parts of the process you enjoy. What I mean is, if there are stages in your film you don’t enjoy much, you should consider designing your film to avoid them or mitigate them as much as possible. Obviously, that doesn’t mean your thesis shouldn’t be 2D. This was my first thought I had about my thesis: “There’s no way I’m spending a whole year doing this.” Storyboarding and animating the rough stage of the film was fun, but I really hated clean-up, coloring, lineart, and so on, which also took the longest. I didn’t really enjoy making it even if I’m proud of how it turned out. ![]()
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